用于图像分类的深神经网络通常使用卷积过滤器来提取区分特征,然后再将其传递到线性分类器。大多数可解释性文献都集中在为卷积过滤器提供语义含义,以解释模型的推理过程,并确认其从输入域中使用相关信息。可以通过使用单数值分解分解其重量矩阵来研究完全连接的层,实际上研究每个矩阵中的行之间的相关性以发现地图的动力学。在这项工作中,我们为卷积层的重量张量定义了一个奇异的值分解,该分解器提供了对过滤器之间的相关性的类似理解,从而揭示了卷积图的动力学。我们使用随机矩阵理论中的最新结果来验证我们的定义。通过在图像分类网络的线性层上应用分解,我们建议一个框架,可以使用HyperGraphs应用可解释性方法来模型类别分离。我们没有寻找激活来解释网络,而是使用每个线性层具有最大相应奇异值的奇异向量来识别对网络最重要的特征。我们用示例说明了我们的方法,并介绍了本研究使用的分析工具DeepDataProfiler库。
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我们制定了一种评估给定两组图像的生成网络性能的度量。当前用于执行此操作的流行绩效指标是Fr \'Echet Inception距离(FID)。 FID假设使用Inception-V3的倒数第二层遵循高斯分布来特征的图像,如果我们希望将FID用作度量标准,则不会违反这种假设。但是,我们表明,ImakeNet数据集的Inception-V3特征不是高斯。特别是,每个边缘都不是高斯。为了解决这个问题,我们使用高斯混合模型(GMM)对特征图像进行建模,并计算限于GMM的2-Wasserstein距离。我们通过使用Inception-V3(或其他分类器)在两组图像上定义了一个称为WAM的性能度量,以表征图像,估算两个GMM,并使用受限的$ 2 $ - WASSERSTEIN距离比较GMMS。我们通过实验表明WAM比FID的优势,包括FID比WAM对不可察觉的图像扰动更敏感。通过建模从Inception-V3作为GMM获得的非高斯特征并使用GMM度量,我们可以更准确地评估生成网络性能。
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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安全可靠的自主驾驶堆栈(AD)的设计是我们时代最具挑战性的任务之一。预计这些广告将在具有完全自主权的高度动态环境中驱动,并且比人类更大的可靠性。从这个意义上讲,要高效,安全地浏览任意复杂的流量情景,广告必须具有预测周围参与者的未来轨迹的能力。当前的最新模型通常基于复发,图形和卷积网络,在车辆预测的背景下取得了明显的结果。在本文中,我们探讨了在生成模型进行运动预测中注意力的影响,考虑到物理和社会环境以计算最合理的轨迹。我们首先使用LSTM网络对过去的轨迹进行编码,该网络是计算社会背景的多头自我发言模块的输入。另一方面,我们制定了一个加权插值来计算最后一个观测框中的速度和方向,以便计算可接受的目标点,从HDMAP信息的可驱动的HDMAP信息中提取,这代表了我们的物理环境。最后,我们的发电机的输入是从多元正态分布采样的白噪声矢量,而社会和物理环境则是其条件,以预测可行的轨迹。我们使用Argoverse运动预测基准1.1验证我们的方法,从而实现竞争性的单峰结果。
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从社交机器人到自动驾驶汽车,多种代理的运动预测(MP)是任意复杂环境中的至关重要任务。当前方法使用端到端网络解决了此问题,其中输入数据通常是场景的最高视图和所有代理的过去轨迹;利用此信息是获得最佳性能的必不可少的。从这个意义上讲,可靠的自动驾驶(AD)系统必须按时产生合理的预测,但是,尽管其中许多方法使用了简单的Convnets和LSTM,但在使用两个信息源时,模型对于实时应用程序可能不够有效(地图和轨迹历史)。此外,这些模型的性能在很大程度上取决于训练数据的数量,这可能很昂贵(尤其是带注释的HD地图)。在这项工作中,我们探讨了如何使用有效的基于注意力的模型在Argoverse 1.0基准上实现竞争性能,该模型将其作为最小地图信息的过去轨迹和基于地图的功能的输入,以确保有效且可靠的MP。这些功能代表可解释的信息作为可驱动区域和合理的目标点,与基于黑框CNN的地图处理方法相反。
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Existing automated techniques for software documentation typically attempt to reason between two main sources of information: code and natural language. However, this reasoning process is often complicated by the lexical gap between more abstract natural language and more structured programming languages. One potential bridge for this gap is the Graphical User Interface (GUI), as GUIs inherently encode salient information about underlying program functionality into rich, pixel-based data representations. This paper offers one of the first comprehensive empirical investigations into the connection between GUIs and functional, natural language descriptions of software. First, we collect, analyze, and open source a large dataset of functional GUI descriptions consisting of 45,998 descriptions for 10,204 screenshots from popular Android applications. The descriptions were obtained from human labelers and underwent several quality control mechanisms. To gain insight into the representational potential of GUIs, we investigate the ability of four Neural Image Captioning models to predict natural language descriptions of varying granularity when provided a screenshot as input. We evaluate these models quantitatively, using common machine translation metrics, and qualitatively through a large-scale user study. Finally, we offer learned lessons and a discussion of the potential shown by multimodal models to enhance future techniques for automated software documentation.
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While the brain connectivity network can inform the understanding and diagnosis of developmental dyslexia, its cause-effect relationships have not yet enough been examined. Employing electroencephalography signals and band-limited white noise stimulus at 4.8 Hz (prosodic-syllabic frequency), we measure the phase Granger causalities among channels to identify differences between dyslexic learners and controls, thereby proposing a method to calculate directional connectivity. As causal relationships run in both directions, we explore three scenarios, namely channels' activity as sources, as sinks, and in total. Our proposed method can be used for both classification and exploratory analysis. In all scenarios, we find confirmation of the established right-lateralized Theta sampling network anomaly, in line with the temporal sampling framework's assumption of oscillatory differences in the Theta and Gamma bands. Further, we show that this anomaly primarily occurs in the causal relationships of channels acting as sinks, where it is significantly more pronounced than when only total activity is observed. In the sink scenario, our classifier obtains 0.84 and 0.88 accuracy and 0.87 and 0.93 AUC for the Theta and Gamma bands, respectively.
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User equipment is one of the main bottlenecks facing the gaming industry nowadays. The extremely realistic games which are currently available trigger high computational requirements of the user devices to run games. As a consequence, the game industry has proposed the concept of Cloud Gaming, a paradigm that improves gaming experience in reduced hardware devices. To this end, games are hosted on remote servers, relegating users' devices to play only the role of a peripheral for interacting with the game. However, this paradigm overloads the communication links connecting the users with the cloud. Therefore, service experience becomes highly dependent on network connectivity. To overcome this, Cloud Gaming will be boosted by the promised performance of 5G and future 6G networks, together with the flexibility provided by mobility in multi-RAT scenarios, such as WiFi. In this scope, the present work proposes a framework for measuring and estimating the main E2E metrics of the Cloud Gaming service, namely KQIs. In addition, different machine learning techniques are assessed for predicting KQIs related to Cloud Gaming user's experience. To this end, the main key quality indicators (KQIs) of the service such as input lag, freeze percent or perceived video frame rate are collected in a real environment. Based on these, results show that machine learning techniques provide a good estimation of these indicators solely from network-based metrics. This is considered a valuable asset to guide the delivery of Cloud Gaming services through cellular communications networks even without access to the user's device, as it is expected for telecom operators.
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Visual representations can be defined as the activations of neuronal populations in response to images. The activation of a neuron as a function over all image space has been described as a "tuning landscape". As a function over a high-dimensional space, what is the structure of this landscape? In this study, we characterize tuning landscapes through the lens of level sets and Morse theory. A recent study measured the in vivo two-dimensional tuning maps of neurons in different brain regions. Here, we developed a statistically reliable signature for these maps based on the change of topology in level sets. We found this topological signature changed progressively throughout the cortical hierarchy, with similar trends found for units in convolutional neural networks (CNNs). Further, we analyzed the geometry of level sets on the tuning landscapes of CNN units. We advanced the hypothesis that higher-order units can be locally regarded as isotropic radial basis functions, but not globally. This shows the power of level sets as a conceptual tool to understand neuronal activations over image space.
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